DP MM defends based blaster
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DP MM defends based blaster
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
DP MM 39 47 27: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols
------------
Level 1: Brawl
Level 6: Ninja Run
Level 49: Chemical Ammunition
Level 49: Cryo Ammunition
Level 49: Incendiary Ammunition
------------
Set Bonus Totals:
http://www.cohplanner.com/
Click this DataLink to open the build!
DP MM 39 47 27: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols
- (A) Shield Breaker - Defense Debuff
- (3) Shield Breaker - Accuracy/Defense Debuff
- (7) Shield Breaker - Accuracy/Recharge
- (40) Shield Breaker - Defense Debuff/Endurance/Recharge
- (42) Shield Breaker - Chance for Lethal Damage
- (43) Shield Breaker - Accuracy/Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Accuracy/Immobilize
- (5) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Empty
- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (43) Force Feedback - Chance for +Recharge
- (A) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (15) Ragnarok - Damage/Endurance
- (37) Ragnarok - Chance for Knockdown
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Heal/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Modification IO
- (A) Empty
- (A) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Accuracy/Recharge
- (25) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (40) Steadfast Protection - Knockback Protection
- (A) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Endurance
- (A) Coercive Persuasion - Confused
- (31) Coercive Persuasion - Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
- (34) Coercive Persuasion - Confused/Endurance
- (34) Coercive Persuasion - Contagious Confusion
- (A) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Titanium Coating - Resistance
- (45) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Endurance/Recharge
- (46) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Endurance
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 49: Chemical Ammunition
Level 49: Cryo Ammunition
Level 49: Incendiary Ammunition
------------
Set Bonus Totals:
- 14,5% DamageBuff(Smashing)
- 14,5% DamageBuff(Lethal)
- 14,5% DamageBuff(Fire)
- 14,5% DamageBuff(Cold)
- 14,5% DamageBuff(Energy)
- 14,5% DamageBuff(Negative)
- 14,5% DamageBuff(Toxic)
- 14,5% DamageBuff(Psionic)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 5,5% Defense(Fire)
- 5,5% Defense(Cold)
- 21,1% Defense(Energy)
- 21,1% Defense(Negative)
- 3% Defense(Psionic)
- 19,3% Defense(Melee)
- 27,1% Defense(Ranged)
- 8% Defense(AoE)
- 1,8% Max End
- 3% Enhancement(Immobilize)
- 6% Enhancement(Heal)
- 62,5% Enhancement(RechargeTime)
- 51% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 9% FlySpeed
- 108,4 HP (9%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -
- Knockup (Mag -
- MezResist(Confused) 2,5%
- MezResist(Held) 11,9%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 4,7%
- MezResist(Stun) 6,9%
- MezResist(Terrorized) 2,5%
- 21% (0,35 End/sec) Recovery
- 12% (0,6 HP/sec) Regeneration
- 5,36% Resistance(Fire)
- 5,36% Resistance(Cold)
- 1,88% Resistance(Negative)
- 9% RunSpeed
Last edited by Alt Tab on Fri Aug 20, 2010 10:00 am; edited 1 time in total
Re: DP MM defends based blaster
Oops slotted Frozen Armour for resistance, should have been defends:
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
DP MM 39 47 27: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols
------------
Level 1: Brawl
Level 6: Ninja Run
Level 49: Chemical Ammunition
Level 49: Cryo Ammunition
Level 49: Incendiary Ammunition
------------
Set Bonus Totals:
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
DP MM 39 47 27: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols
- (A) Shield Breaker - Defense Debuff
- (3) Shield Breaker - Accuracy/Defense Debuff
- (7) Shield Breaker - Accuracy/Recharge
- (40) Shield Breaker - Defense Debuff/Endurance/Recharge
- (42) Shield Breaker - Chance for Lethal Damage
- (43) Shield Breaker - Accuracy/Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Accuracy/Immobilize
- (5) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Empty
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (43) Force Feedback - Chance for +Recharge
- (A) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (15) Ragnarok - Damage/Endurance
- (37) Ragnarok - Chance for Knockdown
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Heal/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Modification IO
- (A) Empty
- (A) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Accuracy/Recharge
- (25) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (40) Steadfast Protection - Knockback Protection
- (A) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Endurance
- (A) Coercive Persuasion - Confused
- (31) Coercive Persuasion - Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
- (34) Coercive Persuasion - Confused/Endurance
- (34) Coercive Persuasion - Contagious Confusion
- (A) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Endurance
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 49: Chemical Ammunition
Level 49: Cryo Ammunition
Level 49: Incendiary Ammunition
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 13,6% Defense(Smashing)
- 13,6% Defense(Lethal)
- 5,5% Defense(Fire)
- 5,5% Defense(Cold)
- 20,5% Defense(Energy)
- 20,5% Defense(Negative)
- 3% Defense(Psionic)
- 20,5% Defense(Melee)
- 25,8% Defense(Ranged)
- 8% Defense(AoE)
- 1,8% Max End
- 3% Enhancement(Immobilize)
- 6% Enhancement(Heal)
- 67,5% Enhancement(RechargeTime)
- 51% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 9% FlySpeed
- 90,4 HP (7,5%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -
- Knockup (Mag -
- MezResist(Confused) 2,5%
- MezResist(Held) 8,55%
- MezResist(Immobilize) 9,65%
- MezResist(Sleep) 2,5%
- MezResist(Stun) 4,7%
- MezResist(Terrorized) 2,5%
- 21% (0,35 End/sec) Recovery
- 12% (0,6 HP/sec) Regeneration
- 6,62% Resistance(Fire)
- 6,62% Resistance(Cold)
- 1,88% Resistance(Negative)
- 9% RunSpeed
Re: DP MM defends based blaster
Pffft build is broken, bout 33 defends. Had Hail of Bullets on because it had a +recharge proc in it but it also gives you defends. Only downside is it last for 5 seconds...
Re: DP MM defends based blaster
After some playing with it i decided to drop 4 kb protection and see if you can do it with that. Added the free slot to Drain Psyche for some extra recharge.
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
DP MM 39 47 27: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Pistols
Level 12: Psychic Scream
Level 1: Brawl
Level 6: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
------------
Set Bonus Totals:
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
DP MM 39 47 27: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Pistols
- (A) Shield Breaker - Defense Debuff
- (3) Shield Breaker - Accuracy/Defense Debuff
- (7) Shield Breaker - Accuracy/Recharge
- (40) Shield Breaker - Defense Debuff/Endurance/Recharge
- (42) Shield Breaker - Chance for Lethal Damage
- (43) Shield Breaker - Accuracy/Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Accuracy/Immobilize
- (5) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
Level 12: Psychic Scream
- (A) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (15) Ragnarok - Damage/Endurance
- (37) Ragnarok - Chance for Knockdown
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Heal/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Modification IO
- (A) Empty
- (A) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Accuracy/Recharge
- (25) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Endurance
- (A) Coercive Persuasion - Confused
- (31) Coercive Persuasion - Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
- (34) Coercive Persuasion - Confused/Endurance
- (34) Coercive Persuasion - Contagious Confusion
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Eradication - Damage
- (39) Eradication - Accuracy/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (46) Armageddon - Accuracy/Recharge
- (A) Titanium Coating - Resistance
- (45) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Endurance/Recharge
- (46) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Endurance
- (A) Run Speed IO
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
------------
Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 14,9% Defense(Smashing)
- 14,9% Defense(Lethal)
- 5,5% Defense(Fire)
- 5,5% Defense(Cold)
- 19,3% Defense(Energy)
- 19,3% Defense(Negative)
- 3% Defense(Psionic)
- 23% Defense(Melee)
- 23,3% Defense(Ranged)
- 8% Defense(AoE)
- 1,8% Max End
- 6% Enhancement(Heal)
- 51% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 62,5% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 9% FlySpeed
- 81,3 HP (6,75%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2,5%
- MezResist(Held) 11,3%
- MezResist(Immobilize) 7,45%
- MezResist(Sleep) 4,7%
- MezResist(Stun) 6,9%
- MezResist(Terrorized) 2,5%
- 23,5% (0,39 End/sec) Recovery
- 12% (0,6 HP/sec) Regeneration
- 5,36% Resistance(Fire)
- 5,36% Resistance(Cold)
- 1,88% Resistance(Negative)
- 9% RunSpeed
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