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DP MM defends based blaster

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DP MM defends based blaster Empty DP MM defends based blaster

Post by Alt Tab Sun Jun 20, 2010 6:21 am

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

DP MM 39 47 27: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Pistols
  • (A) Shield Breaker - Defense Debuff
  • (3) Shield Breaker - Accuracy/Defense Debuff
  • (7) Shield Breaker - Accuracy/Recharge
  • (40) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (42) Shield Breaker - Chance for Lethal Damage
  • (43) Shield Breaker - Accuracy/Endurance/Recharge
Level 1: Subdual
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Accuracy/Immobilize
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Dual Wield
  • (A) Empty
Level 4: Mind Probe
  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Hurdle
  • (A) Empty
Level 10: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (43) Force Feedback - Chance for +Recharge
Level 12: Psychic Scream
  • (A) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge
  • (15) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Chance for Knockdown
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Endurance/Recharge
  • (21) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) Numina's Convalescence - Heal/Recharge
Level 18: Concentration
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Stamina
  • (A) Endurance Modification IO
Level 22: Boxing
  • (A) Empty
Level 24: Suppressive Fire
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (25) Basilisk's Gaze - Accuracy/Recharge
  • (25) Basilisk's Gaze - Recharge/Hold
  • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection
Level 28: Weave
  • (A) Red Fortune - Defense
  • (29) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Endurance
Level 30: World of Confusion
  • (A) Coercive Persuasion - Confused
  • (31) Coercive Persuasion - Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Recharge
  • (34) Coercive Persuasion - Confused/Endurance
  • (34) Coercive Persuasion - Contagious Confusion
Level 32: Hail of Bullets
  • (A) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Force Feedback - Chance for +Recharge
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 41: Snow Storm
  • (A) Endurance Reduction IO
Level 44: Frozen Armor
  • (A) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Recharge
  • (45) Titanium Coating - Endurance/Recharge
  • (46) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Titanium Coating - Endurance
Level 47: Executioner's Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (48) Thunderstrike - Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 49: Swap Ammo
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 6: Ninja Run
Level 49: Chemical Ammunition
Level 49: Cryo Ammunition
Level 49: Incendiary Ammunition
------------
Set Bonus Totals:
  • 14,5% DamageBuff(Smashing)
  • 14,5% DamageBuff(Lethal)
  • 14,5% DamageBuff(Fire)
  • 14,5% DamageBuff(Cold)
  • 14,5% DamageBuff(Energy)
  • 14,5% DamageBuff(Negative)
  • 14,5% DamageBuff(Toxic)
  • 14,5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 5,5% Defense(Fire)
  • 5,5% Defense(Cold)
  • 21,1% Defense(Energy)
  • 21,1% Defense(Negative)
  • 3% Defense(Psionic)
  • 19,3% Defense(Melee)
  • 27,1% Defense(Ranged)
  • 8% Defense(AoE)
  • 1,8% Max End
  • 3% Enhancement(Immobilize)
  • 6% Enhancement(Heal)
  • 62,5% Enhancement(RechargeTime)
  • 51% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 9% FlySpeed
  • 108,4 HP (9%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -Cool
  • Knockup (Mag -Cool
  • MezResist(Confused) 2,5%
  • MezResist(Held) 11,9%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 4,7%
  • MezResist(Stun) 6,9%
  • MezResist(Terrorized) 2,5%
  • 21% (0,35 End/sec) Recovery
  • 12% (0,6 HP/sec) Regeneration
  • 5,36% Resistance(Fire)
  • 5,36% Resistance(Cold)
  • 1,88% Resistance(Negative)
  • 9% RunSpeed


Last edited by Alt Tab on Fri Aug 20, 2010 10:00 am; edited 1 time in total
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DP MM defends based blaster Empty Re: DP MM defends based blaster

Post by Alt Tab Sun Jun 20, 2010 2:05 pm

Oops slotted Frozen Armour for resistance, should have been defends:

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

DP MM 39 47 27: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Pistols
  • (A) Shield Breaker - Defense Debuff
  • (3) Shield Breaker - Accuracy/Defense Debuff
  • (7) Shield Breaker - Accuracy/Recharge
  • (40) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (42) Shield Breaker - Chance for Lethal Damage
  • (43) Shield Breaker - Accuracy/Endurance/Recharge
Level 1: Subdual
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Accuracy/Immobilize
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Dual Wield
  • (A) Empty
Level 4: Mind Probe
  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Hurdle
  • (A) Empty
Level 10: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (43) Force Feedback - Chance for +Recharge
Level 12: Psychic Scream
  • (A) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge
  • (15) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Chance for Knockdown
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Endurance/Recharge
  • (21) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) Numina's Convalescence - Heal/Recharge
Level 18: Concentration
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Stamina
  • (A) Endurance Modification IO
Level 22: Boxing
  • (A) Empty
Level 24: Suppressive Fire
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (25) Basilisk's Gaze - Accuracy/Recharge
  • (25) Basilisk's Gaze - Recharge/Hold
  • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection
Level 28: Weave
  • (A) Red Fortune - Defense
  • (29) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Endurance
Level 30: World of Confusion
  • (A) Coercive Persuasion - Confused
  • (31) Coercive Persuasion - Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Recharge
  • (34) Coercive Persuasion - Confused/Endurance
  • (34) Coercive Persuasion - Contagious Confusion
Level 32: Hail of Bullets
  • (A) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Force Feedback - Chance for +Recharge
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 41: Snow Storm
  • (A) Endurance Reduction IO
Level 44: Frozen Armor
  • (A) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Endurance
Level 47: Executioner's Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (48) Thunderstrike - Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 49: Swap Ammo
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 6: Ninja Run
Level 49: Chemical Ammunition
Level 49: Cryo Ammunition
Level 49: Incendiary Ammunition
------------
Set Bonus Totals:
  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 13,6% Defense(Smashing)
  • 13,6% Defense(Lethal)
  • 5,5% Defense(Fire)
  • 5,5% Defense(Cold)
  • 20,5% Defense(Energy)
  • 20,5% Defense(Negative)
  • 3% Defense(Psionic)
  • 20,5% Defense(Melee)
  • 25,8% Defense(Ranged)
  • 8% Defense(AoE)
  • 1,8% Max End
  • 3% Enhancement(Immobilize)
  • 6% Enhancement(Heal)
  • 67,5% Enhancement(RechargeTime)
  • 51% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 9% FlySpeed
  • 90,4 HP (7,5%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -Cool
  • Knockup (Mag -Cool
  • MezResist(Confused) 2,5%
  • MezResist(Held) 8,55%
  • MezResist(Immobilize) 9,65%
  • MezResist(Sleep) 2,5%
  • MezResist(Stun) 4,7%
  • MezResist(Terrorized) 2,5%
  • 21% (0,35 End/sec) Recovery
  • 12% (0,6 HP/sec) Regeneration
  • 6,62% Resistance(Fire)
  • 6,62% Resistance(Cold)
  • 1,88% Resistance(Negative)
  • 9% RunSpeed
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DP MM defends based blaster Empty Re: DP MM defends based blaster

Post by Alt Tab Sun Jun 20, 2010 2:07 pm

40.4 Melee
45.7 Ranged
27.9 Aoe

Now stop staring and start blazing Razz
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DP MM defends based blaster Empty Re: DP MM defends based blaster

Post by Alt Tab Wed Jun 23, 2010 11:12 am

Pffft build is broken, bout 33 defends. Had Hail of Bullets on because it had a +recharge proc in it but it also gives you defends. Only downside is it last for 5 seconds...
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DP MM defends based blaster Empty Re: DP MM defends based blaster

Post by Alt Tab Sun Jul 11, 2010 4:12 am

After some playing with it i decided to drop 4 kb protection and see if you can do it with that. Added the free slot to Drain Psyche for some extra recharge.

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

DP MM 39 47 27: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Pistols
  • (A) Shield Breaker - Defense Debuff
  • (3) Shield Breaker - Accuracy/Defense Debuff
  • (7) Shield Breaker - Accuracy/Recharge
  • (40) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (42) Shield Breaker - Chance for Lethal Damage
  • (43) Shield Breaker - Accuracy/Endurance/Recharge
Level 1: Subdual
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Accuracy/Immobilize
  • (5) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Dual Wield
  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 4: Mind Probe
  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Hurdle
  • (A) Empty
Level 10: Swap Ammo
Level 12: Psychic Scream
  • (A) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge
  • (15) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Chance for Knockdown
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Endurance/Recharge
  • (21) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) Numina's Convalescence - Heal/Recharge
Level 18: Concentration
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Stamina
  • (A) Endurance Modification IO
Level 22: Boxing
  • (A) Empty
Level 24: Suppressive Fire
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (25) Basilisk's Gaze - Accuracy/Recharge
  • (25) Basilisk's Gaze - Recharge/Hold
  • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 28: Weave
  • (A) Red Fortune - Defense
  • (29) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Endurance
Level 30: World of Confusion
  • (A) Coercive Persuasion - Confused
  • (31) Coercive Persuasion - Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Confused/Recharge
  • (31) Coercive Persuasion - Accuracy/Recharge
  • (34) Coercive Persuasion - Confused/Endurance
  • (34) Coercive Persuasion - Contagious Confusion
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Psychic Shockwave
  • (A) Eradication - Damage
  • (39) Eradication - Accuracy/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
Level 41: Body Armor
  • (A) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Recharge
  • (45) Titanium Coating - Endurance/Recharge
  • (46) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Titanium Coating - Endurance
Level 44: Swift
  • (A) Run Speed IO
Level 47: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
  • (50) Force Feedback - Chance for +Recharge
Level 49: Drain Psyche
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 6: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 14,9% Defense(Smashing)
  • 14,9% Defense(Lethal)
  • 5,5% Defense(Fire)
  • 5,5% Defense(Cold)
  • 19,3% Defense(Energy)
  • 19,3% Defense(Negative)
  • 3% Defense(Psionic)
  • 23% Defense(Melee)
  • 23,3% Defense(Ranged)
  • 8% Defense(AoE)
  • 1,8% Max End
  • 6% Enhancement(Heal)
  • 51% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 62,5% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 9% FlySpeed
  • 81,3 HP (6,75%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2,5%
  • MezResist(Held) 11,3%
  • MezResist(Immobilize) 7,45%
  • MezResist(Sleep) 4,7%
  • MezResist(Stun) 6,9%
  • MezResist(Terrorized) 2,5%
  • 23,5% (0,39 End/sec) Recovery
  • 12% (0,6 HP/sec) Regeneration
  • 5,36% Resistance(Fire)
  • 5,36% Resistance(Cold)
  • 1,88% Resistance(Negative)
  • 9% RunSpeed




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DP MM defends based blaster Empty Re: DP MM defends based blaster

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