elec elec tank for Mark
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elec elec tank for Mark
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx(21), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
Level 2: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/Rchg(15), TtmC'tng-EndRdx/Rchg(21), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-EndRdx(46)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx(43)
Level 8: Hurdle -- Empty(A)
Level 10: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx(48)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(48), Numna-Regen/Rcvry+(48)
Level 18: Energize -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(31)
Level 20: Stamina -- EndMod-I(A)
Level 22: Thunder Strike -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(34), Oblit-Dmg(34)
Level 24: Lightning Field -- Acc-I(A), Acc-I(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Power Sink -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod(50), Efficacy-EndMod/EndRdx(50)
Level 30: Boxing -- Empty(A)
Level 32: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-EndRdx(37)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx/Rchg(50)
Level 44: Lightning Reflexes -- Run-I(A)
Level 47: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx(21), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
Level 2: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/Rchg(15), TtmC'tng-EndRdx/Rchg(21), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-EndRdx(46)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx(43)
Level 8: Hurdle -- Empty(A)
Level 10: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx(48)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(48), Numna-Regen/Rcvry+(48)
Level 18: Energize -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(31)
Level 20: Stamina -- EndMod-I(A)
Level 22: Thunder Strike -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(34), Oblit-Dmg(34)
Level 24: Lightning Field -- Acc-I(A), Acc-I(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Power Sink -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod(50), Efficacy-EndMod/EndRdx(50)
Level 30: Boxing -- Empty(A)
Level 32: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-EndRdx(37)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx/Rchg(50)
Level 44: Lightning Reflexes -- Run-I(A)
Level 47: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
- 17,5% DamageBuff(Smashing)
- 17,5% DamageBuff(Lethal)
- 17,5% DamageBuff(Fire)
- 17,5% DamageBuff(Cold)
- 17,5% DamageBuff(Energy)
- 17,5% DamageBuff(Negative)
- 17,5% DamageBuff(Toxic)
- 17,5% DamageBuff(Psionic)
- 14,9% Defense(Smashing)
- 14,9% Defense(Lethal)
- 4,88% Defense(Fire)
- 4,88% Defense(Cold)
- 12,4% Defense(Energy)
- 12,4% Defense(Negative)
- 3% Defense(Psionic)
- 21,1% Defense(Melee)
- 16,1% Defense(Ranged)
- 6,75% Defense(AoE)
- 36% Enhancement(Accuracy)
- 40% Enhancement(RechargeTime)
- 10% Enhancement(Heal)
- 189,7 HP (10,1%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 15,4%
- MezResist(Immobilize) 9,9%
- MezResist(Sleep) 4,4%
- MezResist(Stun) 11%
- MezResist(Terrorized) 2,2%
- 1,5% (0,03 End/sec) Recovery
- 42% (3,29 HP/sec) Regeneration
- 1,26% Resistance(Fire)
- 1,26% Resistance(Cold)
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