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DM Shields with atleast some resists in mind

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DM Shields with atleast some resists in mind Empty DM Shields with atleast some resists in mind

Post by Alt Tab Wed Jan 14, 2009 1:08 pm

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

BadAttitude: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(34)
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(48)
Level 2: True Grit -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(17), Numna-Heal(34), Numna-Regen/Rcvry+(34)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(45)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(9)
Level 10: Hurdle -- Jump-I(A)
Level 12: Battle Agility -- RedFtn-Def(A), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(42)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(40), RgnTis-Regen+(50)
Level 18: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(45)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/EndRdx(21), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43), P'Shift-End%(45)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(48)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(37)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(48)
Level 32: Assault -- EndRdx-I(A)
Level 35: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dam%(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Dam%(37)
Level 38: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(40)
Level 41: Grant Cover -- LkGmblr-Rchg+(A)
Level 44: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 12,4% Defense(Smashing)
  • 12,4% Defense(Lethal)
  • 10,8% Defense(Fire)
  • 10,8% Defense(Cold)
  • 8,63% Defense(Energy)
  • 8,63% Defense(Negative)
  • 3% Defense(Psionic)
  • 21,8% Defense(Melee)
  • 14,3% Defense(Ranged)
  • 13,9% Defense(AoE)
  • 51% Enhancement(Accuracy)
  • 42,5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 182,7 HP (9,75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5,5%
  • MezResist(Immobilize) 9,9%
  • MezResist(Sleep) 2,2%
  • MezResist(Stun) 6,6%
  • 9,5% (0,16 End/sec) Recovery
  • 44% (3,44 HP/sec) Regeneration
  • 5,04% Resistance(Fire)
  • 5,04% Resistance(Cold)
  • 10% RunSpeed
  • 2,5% XPDebtProtection
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DM Shields with atleast some resists in mind Empty Re: DM Shields with atleast some resists in mind

Post by Alt Tab Wed Jan 14, 2009 1:12 pm

Def Melee 52.6
Def Ranged 53.7
Def AoE 53.4

2698 Hps
All but Psi resists: 23.6%
Fire/Cold 28.2%
Psi 0%

Regen: 31.8 hps/sec
18% damage bonus
Acc 51%
Recharge 42.5%
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DM Shields with atleast some resists in mind Empty Re: DM Shields with atleast some resists in mind

Post by Alt Tab Wed Jan 14, 2009 1:38 pm

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

BadAttitude: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Deflection -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/Rchg(11), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-EndRdx(40)
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(48)
Level 2: True Grit -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(17), Numna-Heal(34), Numna-Heal/Rchg(34), Numna-Heal/EndRdx(37)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(45)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(9)
Level 10: Hurdle -- Jump-I(A)
Level 12: Battle Agility -- RedFtn-Def(A), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(42)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(50)
Level 18: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(45)
Level 20: Stamina -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43), P'Shift-End%(45)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(48)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(37)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(48)
Level 32: Assault -- EndRdx-I(A)
Level 35: Dark Consumption -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 38: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(40)
Level 41: Grant Cover -- LkGmblr-Rchg+(A)
Level 44: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 8,94% Defense(Fire)
  • 8,94% Defense(Cold)
  • 9,88% Defense(Energy)
  • 9,88% Defense(Negative)
  • 3% Defense(Psionic)
  • 23% Defense(Melee)
  • 16,8% Defense(Ranged)
  • 14,9% Defense(AoE)
  • 55% Enhancement(RechargeTime)
  • 57% Enhancement(Accuracy)
  • 10% FlySpeed
  • 238,9 HP (12,8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -Cool
  • Knockup (Mag -Cool
  • MezResist(Held) 8,25%
  • MezResist(Immobilize) 9,9%
  • MezResist(Sleep) 4,4%
  • MezResist(Stun) 6,6%
  • 13% (0,22 End/sec) Recovery
  • 34% (2,66 HP/sec) Regeneration
  • 7,56% Resistance(Fire)
  • 7,56% Resistance(Cold)
  • 10% RunSpeed
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DM Shields with atleast some resists in mind Empty Re: DM Shields with atleast some resists in mind

Post by Alt Tab Wed Jan 14, 2009 1:40 pm

More defends and Vengeance with another LotG Recharge.
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DM Shields with atleast some resists in mind Empty Re: DM Shields with atleast some resists in mind

Post by Alt Tab Wed Jan 14, 2009 1:42 pm

These builds are still without Tough and Weave cause that'll cost you yet another power but your resistance will be higher with them...

Decisions decisions...
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DM Shields with atleast some resists in mind Empty Re: DM Shields with atleast some resists in mind

Post by Alt Tab Sat Jan 24, 2009 11:34 am

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), TtmC'tng-ResDam(15), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/Rchg(40)
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(48)
Level 2: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Regen/Rcvry+(11), Aegis-ResDam(15), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(48)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 10: Battle Agility -- RedFtn-Def(A), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(46)
Level 12: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- RgnTis-Regen+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(42), P'Shift-End%(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(42)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 28: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(34)
Level 30: Maneuvers -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(31), S'dpty-Def/EndRdx/Rchg(31), S'dpty-EndRdx(37)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 35: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(37)
Level 38: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 41: Assault -- EndRdx-I(A)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Conserve Power -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 12,4% Defense(Smashing)
  • 12,4% Defense(Lethal)
  • 14,6% Defense(Fire)
  • 14,6% Defense(Cold)
  • 8,63% Defense(Energy)
  • 8,63% Defense(Negative)
  • 3% Defense(Psionic)
  • 21,8% Defense(Melee)
  • 14,3% Defense(Ranged)
  • 21,4% Defense(AoE)
  • 39% Enhancement(Accuracy)
  • 27,5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 196,8 HP (10,5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 8,25%
  • MezResist(Immobilize) 14,9%
  • MezResist(Sleep) 2,2%
  • MezResist(Stun) 4,4%
  • 2,5% (0,04 End/sec) Recovery
  • 36% (2,82 HP/sec) Regeneration
  • 3,78% Resistance(Fire)
  • 3,78% Resistance(Cold)
  • 6,25% Resistance(Negative)
  • 10% RunSpeed
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DM Shields with atleast some resists in mind Empty Re: DM Shields with atleast some resists in mind

Post by Alt Tab Sat Jan 24, 2009 11:37 am

Defense:
Melee 60.7
Ranged 53.7
AoE 60.9

Resistance:
Smash/lethal 23.1
Fire/Cold 26.9
Energy/Toxic 23.1
Negative 29.4
Psi 0

Hps: 2387
Regen: 23.4
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DM Shields with atleast some resists in mind Empty Shields/Dark armor alternative

Post by Lord of Scorching Wed Jan 28, 2009 5:35 pm

This was my build I was considering....somewhat like yours but with a few changes.

melee def = 64.1
ranged def = 60.3
aoe def = 51.6

hp/sec = 28
total hitpoints = 2501

i think this build will turn out well seeing as the dmg buff + against all odds and soul drain will most likely max your dmg.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Deflection
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense
  • (3) Red Fortune - Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
Level 1: Shadow Punch
  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (9) Touch of Death - Damage/Endurance/Recharge
  • (45) Touch of Death - Chance of Damage(Negative)
Level 2: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Defense
  • (42) Red Fortune - Endurance
  • (42) Red Fortune - Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
Level 4: True Grit
  • (A) Numina's Convalescence - Heal/Endurance
  • (11) Numina's Convalescence - Endurance/Recharge
  • (11) Numina's Convalescence - Heal/Recharge
  • (13) Numina's Convalescence - Heal/Endurance/Recharge
  • (13) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Shadow Maul
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (15) Obliteration - Chance for Smashing Damage
  • (15) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Against All Odds
  • (A) Endurance Reduction IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
Level 18: Siphon Life
  • (A) Touch of Death - Accuracy/Damage
  • (23) Touch of Death - Damage/Endurance
  • (23) Touch of Death - Damage/Recharge
  • (25) Touch of Death - Accuracy/Damage/Endurance
  • (25) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 20: Health
  • (A) Numina's Convalescence - Endurance/Recharge
  • (27) Numina's Convalescence - Heal
  • (27) Miracle - +Recovery
  • (31) Miracle - Heal
  • (33) Numina's Convalescence - Heal/Endurance
Level 22: Stamina
  • (A) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Endurance
Level 24: Active Defense
  • (A) Recharge Reduction IO
Level 26: Kick
  • (A) Accuracy IO
Level 28: Tough
  • (A) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Endurance
  • (34) Titanium Coating - Resistance/Endurance/Recharge
Level 30: Shield Charge
  • (A) Obliteration - Chance for Smashing Damage
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
Level 32: Soul Drain
  • (A) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Damage
Level 35: Dark Consumption
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
Level 38: One with the Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 41: Midnight Grasp
  • (A) Touch of Death - Accuracy/Damage
  • (45) Touch of Death - Chance of Damage(Negative)
  • (45) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Damage/Endurance
  • (48) Touch of Death - Damage/Recharge
  • (48) Touch of Death - Accuracy/Damage/Endurance
Level 44: Hasten
  • (A) Recharge Reduction IO
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
Level 49: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 23.5% DamageBuff(Smashing)
  • 23.5% DamageBuff(Lethal)
  • 23.5% DamageBuff(Fire)
  • 23.5% DamageBuff(Cold)
  • 23.5% DamageBuff(Energy)
  • 23.5% DamageBuff(Negative)
  • 23.5% DamageBuff(Toxic)
  • 23.5% DamageBuff(Psionic)
  • 12.4% Defense(Smashing)
  • 12.4% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.8% Defense(Melee)
  • 18% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 36% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 47.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 260 HP (13.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -Cool
  • Knockup (Mag -Cool
  • MezResist(Held) 11.6%
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 8.8%
  • 2.5% (0.04 End/sec) Recovery
  • 44% (3.44 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed
Lord of Scorching
Lord of Scorching

Posts : 5
Join date : 2008-11-03
Age : 34
Location : London, ON, Canada

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