Archery/Mental ..... this build is ridiculous
2 posters
Page 1 of 1
Archery/Mental ..... this build is ridiculous
This is my farm build for a blaster I'm leveling. 118% recharge bonuses brings in perma hasten, 12 second recharge on rain of arrows and 4 second recharge on
psyche shockwave. With 47% resist to smash and lethal you should be fine because force of nature has a 60 second downtime only. As for health and end, when force of nature is down, drain psyche brings end/sec up to 4.3 and health to 20hp regen/sec. I think this build will kick ass especially when your aoe's recharge as fast as they do...not to mention all your other attacks
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
ReserveMentalArrow: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Aimed Shot
Level 1: Brawl
------------
Set Bonus Totals:
------------
Set Bonuses:
Decimation
(Subdual)
(Fistful of Arrows)
(Mind Probe)
(Blazing Arrow)
(Psychic Scream)
(Explosive Arrow)
(Super Speed)
(Drain Psyche)
(Ranged Shot)
(Health)
(Stamina)
(World of Confusion)
(Rain of Arrows)
(Grant Invisibility)
(Psychic Shockwave)
(Stealth)
(Stealth)
(Personal Force Field)
(Temp Invulnerability)
(Force of Nature)
psyche shockwave. With 47% resist to smash and lethal you should be fine because force of nature has a 60 second downtime only. As for health and end, when force of nature is down, drain psyche brings end/sec up to 4.3 and health to 20hp regen/sec. I think this build will kick ass especially when your aoe's recharge as fast as they do...not to mention all your other attacks
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
ReserveMentalArrow: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Aimed Shot
- (A) Devastation - Chance of Hold
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Accuracy/Damage/Recharge
- (7) Decimation - Damage/Recharge
- (11) Decimation - Damage/Endurance
- (43) Decimation - Accuracy/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (5) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Hecatomb - Chance of Damage(Negative)
- (19) Hecatomb - Accuracy/Damage/Recharge
- (42) Hecatomb - Damage/Endurance
- (45) Hecatomb - Damage
- (50) Hecatomb - Damage/Recharge
- (A) Decimation - Chance of Build Up
- (7) Decimation - Accuracy/Damage/Recharge
- (9) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Damage
- (27) Decimation - Damage/Endurance
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (13) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (A) Force Feedback - Chance for +Recharge
- (15) Positron's Blast - Chance of Damage(Energy)
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Range
- (21) Positron's Blast - Damage/Recharge
- (A) Celerity - Endurance
- (17) Celerity - RunSpeed
- (A) Recharge Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (21) Doctored Wounds - Recharge
- (23) Doctored Wounds - Endurance/Recharge
- (23) Doctored Wounds - Heal
- (48) Doctored Wounds - Heal/Recharge
- (A) Apocalypse - Chance of Damage(Negative)
- (25) Apocalypse - Damage
- (25) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Damage/Recharge
- (46) Apocalypse - Damage/Endurance
- (A) Jumping IO
- (A) Doctored Wounds - Heal
- (27) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Endurance/Recharge
- (42) Doctored Wounds - Heal/Recharge
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (29) Efficacy Adaptor - EndMod/Endurance
- (29) Efficacy Adaptor - EndMod/Recharge
- (31) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (A) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Ragnarok - Damage
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Chance for Fire Damage
- (39) Armageddon - Damage/Endurance
- (39) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (42) Red Fortune - Defense
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Recharge
- (46) Red Fortune - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Impervious Skin - Resistance/Recharge
- (48) Impervious Skin - Resistance/Endurance
- (48) Impervious Skin - Status Resistance
- (50) Impervious Skin - Endurance/Recharge
- (50) Impervious Skin - Resistance/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 4.5% Max End
- 81% Enhancement(Accuracy)
- 118.8% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 94.9 HP (7.87%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 17.4%
- MezResist(Sleep) 9.7%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 11.9%
- 21% (0.35 End/sec) Recovery
- 26% (1.31 HP/sec) Regeneration
- 16.1% Resistance(Fire)
- 16.1% Resistance(Cold)
- 2% XPDebtProtection
------------
Set Bonuses:
Decimation
(Subdual)
- MezResist(Immobilize) 2.75%
- 13.6 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fistful of Arrows)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Mind Probe)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Blazing Arrow)
- MezResist(Immobilize) 2.75%
- 13.6 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Psychic Scream)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Explosive Arrow)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Super Speed)
- MezResist(Immobilize) 2.2%
(Drain Psyche)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Ranged Shot)
- 16% (0.8 HP/sec) Regeneration
- 36.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Health)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Stamina)
- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(World of Confusion)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Rain of Arrows)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
(Psychic Shockwave)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Stealth)
- 7.5% Enhancement(RechargeTime)
(Stealth)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Personal Force Field)
- 7.5% Enhancement(RechargeTime)
(Temp Invulnerability)
- MezResist(Sleep) 2.2%
- 18.1 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- Status Resistance 7.5%
(Force of Nature)
- Knockback Protection (Mag -4)
Lord of Scorching- Posts : 5
Join date : 2008-11-03
Age : 34
Location : London, ON, Canada
Small recharge cap fix and more damage overall
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
ReserveMentalArrow: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Aimed Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Hold%(50)
Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(7), Decim-Dmg/EndRdx(11), Decim-Acc/EndRdx/Rchg(43)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(5), Posi-Dam%(37)
Level 4: Mind Probe -- Hectmb-Dam%(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dmg/EndRdx(42), Hectmb-Dmg(45), Hectmb-Dmg/Rchg(50)
Level 6: Blazing Arrow -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/Rchg(9), Decim-Acc/Dmg(11), Decim-Dmg/EndRdx(27)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 12: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(37)
Level 14: Explosive Arrow -- Posi-Dmg/Rchg(A), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(15), Posi-Acc/Dmg(17), Posi-Dmg/Rng(19)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(50)
Level 20: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(21), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Heal/Rchg(48)
Level 22: Ranged Shot -- Apoc-Dam%(A), Apoc-Dmg(25), Apoc-Acc/Dmg/Rchg(25), Apoc-Dmg/Rchg(43), Apoc-Dmg/EndRdx(46)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(37), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42)
Level 28: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/EndRdx(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod(31), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(43)
Level 30: World of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(34), CoPers-Conf%(36)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40)
Level 41: Stealth -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A)
Level 47: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/Rchg(48)
Level 49: Force of Nature -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
http://www.cohplanner.com/
Click this DataLink to open the build!
ReserveMentalArrow: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Aimed Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Hold%(50)
Level 1: Subdual -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(7), Decim-Dmg/EndRdx(11), Decim-Acc/EndRdx/Rchg(43)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(5), Posi-Dam%(37)
Level 4: Mind Probe -- Hectmb-Dam%(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dmg/EndRdx(42), Hectmb-Dmg(45), Hectmb-Dmg/Rchg(50)
Level 6: Blazing Arrow -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/Rchg(9), Decim-Acc/Dmg(11), Decim-Dmg/EndRdx(27)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 12: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(37)
Level 14: Explosive Arrow -- Posi-Dmg/Rchg(A), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(15), Posi-Acc/Dmg(17), Posi-Dmg/Rng(19)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(50)
Level 20: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(21), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Heal/Rchg(48)
Level 22: Ranged Shot -- Apoc-Dam%(A), Apoc-Dmg(25), Apoc-Acc/Dmg/Rchg(25), Apoc-Dmg/Rchg(43), Apoc-Dmg/EndRdx(46)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(37), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42)
Level 28: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/EndRdx(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod(31), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(43)
Level 30: World of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(34), CoPers-Conf%(36)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40)
Level 41: Stealth -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A)
Level 47: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/Rchg(48)
Level 49: Force of Nature -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
- 19,5% DamageBuff(Smashing)
- 19,5% DamageBuff(Lethal)
- 19,5% DamageBuff(Fire)
- 19,5% DamageBuff(Cold)
- 19,5% DamageBuff(Energy)
- 19,5% DamageBuff(Negative)
- 19,5% DamageBuff(Toxic)
- 19,5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4,5% Max End
- 4% Enhancement(Confused)
- 123,8% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 72% Enhancement(Accuracy)
- 122 HP (10,1%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3,3%
- MezResist(Immobilize) 7,7%
- MezResist(Sleep) 2,2%
- MezResist(Terrorized) 4,4%
- 25% (0,42 End/sec) Recovery
- 38% (1,91 HP/sec) Regeneration
- 16,1% Resistance(Fire)
- 16,1% Resistance(Cold)
Similar topics
» Fire Mental S-L Capped
» War Axe Fiery 5 min build for Jen
» Alt Tab Current Build
» Gamji's Build
» Encino Man's Build
» War Axe Fiery 5 min build for Jen
» Alt Tab Current Build
» Gamji's Build
» Encino Man's Build
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|